Katamari Damacy

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Katamari Damacy (lit. “Clump Spirit”) is a third-person puzzle-action video game published and developed by Namco for the PlayStation 2 video game console. It was first released in Japan on March 18, 2004.

The game’s plot concerns a tiny prince on a mission to rebuild the stars, constellations and Moon, which his father, the King of All Cosmos, has accidentally destroyed. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to thumbpicker, bike, boat, whale, bridge, plane, skyscraper to a vulcano, until the ball has grown large enough to become a star. The game falls under both the puzzle and action game genres, since strategy as well as dexterity are needed to complete a mission.

In Japanese, Katamari means “clump” or “clod” and Damashii is the rendaku form of tamashii which means “soul” or “spirit”. Therefore, the phrase approximates to “clump spirit” (in the same sense as “team spirit” or “school spirit”, meaning “enthusiasm”; cf. the use of “damashii” in Yamato-damashii). The two kanji that form the name look nearly identical (sharing the same right-side radical) in a kind of visual alliteration. The name is officially transliterated as Katamari Damacy in most releases. In an interview with Dengeki Online, producer Keita Takahashi said when asked about the title, “It just popped into my head suddenly, and this is what it has been from the beginning.”

Katamari

Is a Katamari than a trashball? In appearance – when the game is done and presented to the King: ‘Oh, What a nice Katamari’ – a Katamari is a collection of objects made into a (new,) ball-ish object. So, it’s also a tag which can be placed as conclusion: a collection of objects, shaped into a ball than forms a Katamari. The second ‘rule’ seems to be that the collected objects keep there characeristic appearaence, they are not demolished in the process.

The collection in the game could be anything, varieing and growing (like a snowball) from a thumbpicker, bike, boat, whale, bridge, plane, skyscraper to a vulcano. Items maintain recognisable and the gathered collection is as such not made from designated trash. Check out these YouTube videos, to see what a Katamari is all about: the game http://www.youtube.com/watch?v=cwhFH75OCDs , a inspired commercial http://www.youtube.com/watch?v=OXfVgyiazcc

Examples:

Tide Chandelier: https://www.superuse.org/story.php?title=Tide-chandelier

Record ball: https://www.superuse.org/story.php?title=Goodness-Gracious

Floppy Disk Combolation: https://www.superuse.org/story.php?title=Floppy-Disk-Combobulation

Sources:

http://en.wikipedia.org/wiki/Katamari_Damacy

http://www.vgmuseum.com/scans/psx2/katamari_manual.JPG (cover)

This is not a promotional item for the game, it’s a sketch concept to expand the realm of reuse.

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